The Adventures of Lucky Vega is still on its way back to full production. In the meantime I still have a couple of other things to show you. As we've seen in prior posts, sometimes I reconsider the look of a character. Until the characters are "official," i.e. appearing in an actual story, they remain "open" for fine-tuning and tinkering. Here, then, is the update on a Lucky Vega supporting character and future Environaut, Lionel Marshall, who upon acquiring his super-powers will become the stupendous Stone!
As originally conceived, urbane and erudite gay Lionel, a college boxing champion, was purely African-American. In response to the evolution of my own family--an awesome melting pot of blacks, Italians, Jews, and most recently Asians that reflects the present evolution of America itself--I decided to reconfigure him a bit. Lionel's official identity is African-American on his mother's side, Irish-American on his father's side. But he's smart and brave and strong to the core. I wanted to have one more pass at giving him the perfect look, and this time I think I've really got it.
Coming up next: One more thing I wanted to see and show you, related to a recent post. Then we'll be on hiatus for a while with the production of a new set of Lucky strips. Keep watching, everyone!
Showing posts with label superheroes. Show all posts
Showing posts with label superheroes. Show all posts
Thursday, April 24, 2014
Friday, April 4, 2014
ALL-STAR ON THE RISE
One of my storytelling role models, Stan Lee himself, openly admits that he has never liked one particular type of character: the super-hero's teenage sidekick.
You know, all the teenaged Buckys and Robins and Aqualads and Kid Flashes and so forth that have been running around in costumes alongside adult super-heroes since the early history of Batman--Stan never cared for them. We know what the rationale behind all those characters was supposed to be: they were meant to give the pre-teen boys who were supposedly the core audience of comic books a reference point, a character with whom to identify, a character they were supposed to imagine themselves as being. (In Batman's case, Robin was also meant to lighten him up and make his stories seem a little lighter. Of course that doesn't work any more; the accepted characterization of Batman today is "Dirty Harry in a Cape".) But anyway, all those sidekicks started a tradition that has persisted in one form or another all the way into present-day super-hero fiction.
Now at Marvel Comics in the 60s they did it a little differently and had the teenagers themselves be the heroes: the Human Torch, Spider-Man, the old X-Men. And they went at their teen characters very differently than DC did. Over at DC, the sidekick characters--as well as the Legion of Super-Heroes, who were independent teen heroes--were smiling, scrubby-dubby, authority-respecting figures, practically Mouseketeers in costumes. (That's not true of them any more; we're talking 1950s-60s here.) The Marvel teens were another matter. The Human Torch was all hormones and attitude; he ran away from the Fantastic Four at the end of the third issue and was always into cars and girls, only sometimes in that order. Spider-Man had more teen angst and adolescent anguish than a character on the CW Network. The X-Men, born with powers that manifested at puberty and feared and hated by common people, were teenage alienation incarnate. That was the only way that Stan Lee could handle teenagers as super-heroes. He never liked the idea, and in the book Origins of Marvel Comics he went so far as to call the costumed teen sidekick "a cloying, simpy extension of the hero's personality."
Stan deemed it irresponsible for adult super-heroes to take costumed kids into battle with them; he thought they had no business putting youngsters in danger and expecting them to battle murderous villains. No wonder that when Stan and Jack Kirby revived Captain America in The Avengers #4 they killed off Bucky in the backstory, and for years Marvel confined the character to period stories, flashbacks, and time travel stories. (That tradition has in recent years Soldiered through its last Winter, I'm sorry to say.) I shudder to think what might have happened if Stan had been writing DC Comics back in the day. I have this mental image of the Justice League of America weeping over the graves of the early Teen Titans. Fare thee well, Robin, Kid Flash, Speedy, Aqualad, and Wonder Girl!
But still, the idea of super-heroes with youthful proteges is with us. It's something we associate with DC a bit more than Marvel. And it's something especially beloved of gays who read comics. The reasons why are not hard to understand when you consider that the teen years are the usual coming-out time for young gays, and that this period of life exerts an especially powerful hold on the gay imagination. So in building the universe of Quantum Comics I wanted to try my hand at having at least one teen sidekick. I created him for the World Champion. You remember him, I'm sure, from an earlier post:
Well, the Champ has a sidekick who, in the best tradition of gay comic-book-fan wish fulfillment, is rather more than a sidekick. After a lot of tinkering with both the character and his look, here's how he came out, so to speak. Introducing...the All-Star! TA-DAA...!
Josh Beatty is one of those unfortunate gay youths who encounter hatred, hostility, rejection, and threats of violence where they should never have to deal with them: in his very home! When he overhears his own father, a construction foreman, telling Eric's mother that if he ever learned that one of his children was a homosexual, he would thrash that child within an inch of his life--or more--and toss him out like the garbage. Newly Out but shocked, heartbroken, and fearing for his very life from own father, Josh waited for his chance to escape from a home where he would never feel safe again. He ran away and never looked back, living in shelters for gay youth until at last finding a haven with an advocacy group that worked with teenage gays and lesbians thrown out by their families for being who they are. With their help, Josh became an Emancipated Minor and got job training, and when he was old enough he finally got a position as a barista at a gay fitness club in West Hollywood. It was here he met and was instantly in awe of Olympic Gold Medal gymnast Travis Roykirk--just in time for Earth to be invaded by the Ardemian Rief Clan, the event that resulted in the origin of the Environauts! It was during this upheaval that Travis used the Samson-Vega Patch on himself and became a near-superhuman to help defend Earth.
After the crisis was over and Earth was saved from the invasion, Josh and Travis met up again and Josh learned that his idol/crush was moving on to get re-trained in combat skills with his newly enhanced body. Fearing he would never see Travis again, Josh begged the hero/athlete to take him along and let him be trained as well. He wanted Travis to be his mentor--and more. Travis found he didn't want to say goodbye to the young boy who so admired and so obviously wanted him, so he accepted. So, as Travis returned to his own mentors for the battle training that would make him the costumed World Champion, Josh accompanied him and was groomed to be the Champ's partner in life and more. And this, then, was the origin of the boy the world would come to know as the All-Star.
Next in Quantum Comics Blog: A little something I'm whipping up in answer to a fan's request. And as the spring and summer roll on: More of The Adventures of Lucky Vega!
You know, all the teenaged Buckys and Robins and Aqualads and Kid Flashes and so forth that have been running around in costumes alongside adult super-heroes since the early history of Batman--Stan never cared for them. We know what the rationale behind all those characters was supposed to be: they were meant to give the pre-teen boys who were supposedly the core audience of comic books a reference point, a character with whom to identify, a character they were supposed to imagine themselves as being. (In Batman's case, Robin was also meant to lighten him up and make his stories seem a little lighter. Of course that doesn't work any more; the accepted characterization of Batman today is "Dirty Harry in a Cape".) But anyway, all those sidekicks started a tradition that has persisted in one form or another all the way into present-day super-hero fiction.
Now at Marvel Comics in the 60s they did it a little differently and had the teenagers themselves be the heroes: the Human Torch, Spider-Man, the old X-Men. And they went at their teen characters very differently than DC did. Over at DC, the sidekick characters--as well as the Legion of Super-Heroes, who were independent teen heroes--were smiling, scrubby-dubby, authority-respecting figures, practically Mouseketeers in costumes. (That's not true of them any more; we're talking 1950s-60s here.) The Marvel teens were another matter. The Human Torch was all hormones and attitude; he ran away from the Fantastic Four at the end of the third issue and was always into cars and girls, only sometimes in that order. Spider-Man had more teen angst and adolescent anguish than a character on the CW Network. The X-Men, born with powers that manifested at puberty and feared and hated by common people, were teenage alienation incarnate. That was the only way that Stan Lee could handle teenagers as super-heroes. He never liked the idea, and in the book Origins of Marvel Comics he went so far as to call the costumed teen sidekick "a cloying, simpy extension of the hero's personality."
Stan deemed it irresponsible for adult super-heroes to take costumed kids into battle with them; he thought they had no business putting youngsters in danger and expecting them to battle murderous villains. No wonder that when Stan and Jack Kirby revived Captain America in The Avengers #4 they killed off Bucky in the backstory, and for years Marvel confined the character to period stories, flashbacks, and time travel stories. (That tradition has in recent years Soldiered through its last Winter, I'm sorry to say.) I shudder to think what might have happened if Stan had been writing DC Comics back in the day. I have this mental image of the Justice League of America weeping over the graves of the early Teen Titans. Fare thee well, Robin, Kid Flash, Speedy, Aqualad, and Wonder Girl!
But still, the idea of super-heroes with youthful proteges is with us. It's something we associate with DC a bit more than Marvel. And it's something especially beloved of gays who read comics. The reasons why are not hard to understand when you consider that the teen years are the usual coming-out time for young gays, and that this period of life exerts an especially powerful hold on the gay imagination. So in building the universe of Quantum Comics I wanted to try my hand at having at least one teen sidekick. I created him for the World Champion. You remember him, I'm sure, from an earlier post:
Well, the Champ has a sidekick who, in the best tradition of gay comic-book-fan wish fulfillment, is rather more than a sidekick. After a lot of tinkering with both the character and his look, here's how he came out, so to speak. Introducing...the All-Star! TA-DAA...!
Josh Beatty is one of those unfortunate gay youths who encounter hatred, hostility, rejection, and threats of violence where they should never have to deal with them: in his very home! When he overhears his own father, a construction foreman, telling Eric's mother that if he ever learned that one of his children was a homosexual, he would thrash that child within an inch of his life--or more--and toss him out like the garbage. Newly Out but shocked, heartbroken, and fearing for his very life from own father, Josh waited for his chance to escape from a home where he would never feel safe again. He ran away and never looked back, living in shelters for gay youth until at last finding a haven with an advocacy group that worked with teenage gays and lesbians thrown out by their families for being who they are. With their help, Josh became an Emancipated Minor and got job training, and when he was old enough he finally got a position as a barista at a gay fitness club in West Hollywood. It was here he met and was instantly in awe of Olympic Gold Medal gymnast Travis Roykirk--just in time for Earth to be invaded by the Ardemian Rief Clan, the event that resulted in the origin of the Environauts! It was during this upheaval that Travis used the Samson-Vega Patch on himself and became a near-superhuman to help defend Earth.
After the crisis was over and Earth was saved from the invasion, Josh and Travis met up again and Josh learned that his idol/crush was moving on to get re-trained in combat skills with his newly enhanced body. Fearing he would never see Travis again, Josh begged the hero/athlete to take him along and let him be trained as well. He wanted Travis to be his mentor--and more. Travis found he didn't want to say goodbye to the young boy who so admired and so obviously wanted him, so he accepted. So, as Travis returned to his own mentors for the battle training that would make him the costumed World Champion, Josh accompanied him and was groomed to be the Champ's partner in life and more. And this, then, was the origin of the boy the world would come to know as the All-Star.
Next in Quantum Comics Blog: A little something I'm whipping up in answer to a fan's request. And as the spring and summer roll on: More of The Adventures of Lucky Vega!
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Sunday, May 26, 2013
THE BIGGEST LITTLE HERO
Not every Quantum hero is from the good old US of A. Some of them are from the other side of the Pond. Great Britain is the home, for example, of the most mysterious of heroes, Hero X. In time the British government will put together its own team of costumed super-champions, whom the media will dub "Her Majesty's Heroes". They will officially be called the Battle Line, and they will rightly be considered every bit as powerful as the Wonders, the American team that will include the World Champion, Draco Rex, the Satellite, and the Bearcat. We'll meet Hero X and all of the Battle Line as we go along. For the moment, however, we direct our attention to another battling Brit.
Physics student Eric Quill, a native of Woking, outside of London, is called THE POINT. He is my own personal take on the archetype of the "shrinking hero". The Point has the power to reduce his volume--i.e. shrink in size--until he is about as big as a .38-calibre bullet. The analogy to a bullet is especially apt since when he reaches that size, the tendency of electrons to repel each other does something equally remarkable. It sets up a powerful energy flux in his body that the Point can utilize to make himself shoot through the air like a projectile. His mass remains the same and the energy flux gives him an invulnerability power as a side effect, which enables young Eric to punch his way through walls, doors, ceilings, objects, and--in the most potentially dangerous effect of his power--other people. This, as you can imagine, is why when Eric's xenosome-given power manifests, he isn't eager to share the news. In fact he spends a great deal of time by himself, practicing his powers until he is absolutely sure he can use them safely without the risk of "bulleting" himself through innocent persons! When he first acquires his powers, his isolation probably costs him a girlfriend (he's another of the straight ones), but it's necessary.
I imagine us first encountering the Point in an Environauts story in which the Nauts travel to England to investigate a strange cosmic phenomenon and wind up battling native English arch-villain Graeme Grimstead. I see the Point being drawn into this battle and teaming up with Earth's greatest adventurers to help them against their greatest foe. I also see Eric winning a research grant from Vega Enterprises and deciding to come to California to work on whatever super-project he has in mind. Once he's in LA he meets up with the Champ and his sidekick, the All-Star (you'll be meeting him in some future post), as well as Draco, the Satellite, and Giantess (a heroine to whom I also have not yet introduced you) in a dire super-emergency to be announced, and the lot of them decide to stay together and form a new team; this, then, is the origin of the Wonders. The Point and Giantess become a couple in the bargain. (And yes, there will absolutely have to be a storyline in which the Wonders meet, battle, and team up with the Battle Line; that simply must happen at some time. It's too irresistible.)
As for Eric's background: As noted above, our young lad grows up in Woking, England, which happens to be one of the initial settings of one of my favorite stories, The War of the Worlds by H.G. Wells, and which happens to have a statue of a Martian tripod commemorating that classic novel. Eric, as a little boy, is captivated by the statue and becomes a huge Wells fan. Learning that some of the things in Wells's stories have gone from science fiction to science fact (laser weapons, tank warfare, nuclear fission, atomic weapons, and at least the theories of time travel) spurs him towards science as a profession. Otherwise I thought it would be intriguing to make Eric a "regular, everyday guy"--not someone common, classless, unrefined, and uncultured, but rather someone who, except for his chosen life's work and the "super" life for which destiny chooses him, would be just a regular bloke who likes to watch football and have a pint at the pub. He'd be a character who would participate in super-hero life while standing a bit "outside" of it and reflecting and remarking on it from the perspective of someone closer to the average man. The inspiration for the idea actually comes from a song--the British pop hit "Our House" by Madness. It describes an English family and home life that are perfectly ordinary in every respect, but very special to the parents and children who belong to it. Eric is one particular line in the song: "Brother's got a date to keep; he can't hang around"--just a regular, middle-class young Englishman who lucks into a life that's far more than "regular". And that is the point of The Point.
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Wednesday, May 15, 2013
THANK YOUR LUCKY STAR
With a Webcomic version of The Adventures of Lucky Vega now in thumbnailing, I decided it was time to have a set of final master drawings of the lead characters of The Environauts, both as they will appear when they acquire their super-powers and become Earth's most awesome adventurers, and as they'll appear in the prequel. With this post, the coloring of these model sheets is complete.
The powers of the Environauts reflect the spheres of the natural environment through which life has evolved (or will evolve as man advances), from Ocean to Land to Sky to Space.
The unquestioned leader of the Environauts, Lorenzo Roberto Miguel Vega, mainly called Lucky Vega and known in his super life as LUCKY STAR, is the "Space" character and the embodiment of science and the future. If you can imagine the elastic leader of another very famous comic-book foursome as a 22-year-old Latino, that's Lucky. Unlike that character, however, Lucky is not quite so verbose, much more emotionally open, and has an aggressive edge to match his scientific brilliance. Lucky would have been the youngest of three children if his older brother and sister had survived; the third time Dr. Esteban Vega and his wife Rosita tried to have a child, they finally got "Lucky". Young Lorenzo, the heir to a computer and technology-industry fortune larger than the budget of the United States, is every bit his father's son. Esteban Vega, a genius at computers and everything scientific who had a vision of perfecting the human race for its destiny in space, was determined that his only boy would be a man of pure science, free from all superstition, dogma, prejudice, and magical thinking, and embracing higher human principles (not invented supernatural authority) as the source of all human virtue. That's how Lucky was raised (which came between his parents when Rosita turned back to the Catholic Church, which Esteban absolutely rejected) and that's who he has become. Lucky is either personally capable of anything scientific, or able to summon masters of any scientific discipline to his aid. His scientific genius and resourcefulness are virtually super-powers in themselves and the potential undoing of many a villain. Lucky is filled with wonder at the incredible things he encounters in his adventures, things that would overwhelm or terrify most other people. Confronted with aliens, monsters, mysteries of the universe, and strange new technologies, Lucky smiles and uses his favorite expression: "This is amazing!" Lucky's amazement is always greater than his fear, which makes him the greatest of heroes. The ironic thing about Lucky is that for all he has and for all he is capable of doing, at heart he wishes he could be "a regular boy" and wants nothing more than to have the things in his life--friends, girls, sports, fun--that regular boys have. Lucky is attracted to older women and in love with his college physics professor, Elise Hall, whose ex-fiance, Graeme Grimstead, becomes Lucky's most personal enemy and the arch-foe of the Environauts. The most touching part of his relationship with his three closest friends and partners is that while he affords them a life beyond their wildest dreams, they in turn are his touchstones to a life that he would otherwise never know. The bond of loyalty and friendship between Lucky and the others is actually the greatest "power" that the Environauts possess.
Lucky Star can become a living, incandescent body of plasma like that in a neon sign or the Sun. In this form he can fly as fast as 300 MPH and emit beams and bolts of plasma energy, or give off powerful electromagnetic pulses. Like a star, he is also a strong source of heat and light. His corona can melt weapons and projectiles that come near him, and he can dissipate the discharge of energy-based weapons or attacks from energy-powered opponents. His one vulnerability is to strong magnetic fields, which can disrupt him and force him back to human form, but he's working on that. Lucky is always working on something, which always keeps his friends' lives exciting and interesting. When Lucky Star calls his friends together, they know they'll soon be heading into something awesome.
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Monday, May 13, 2013
AGE OF AQUARIUS
With a Webcomic version of The Adventures of Lucky Vega now in thumbnailing, I decided it was time to have a set of final master drawings of the lead characters of The Environauts, both as they will appear when they acquire their super-powers and become Earth's most awesome adventurers, and as they'll appear in the prequel. These model sheets are in the process of coloring right now, but I'm continuing a preview of them here.
The powers of the Environauts reflect the spheres of the natural environment through which life has evolved (or will evolve as man advances), from Ocean to Land to Sky to Space.
Roger Blaisdell, a.k.a. AQUARIUS, is the youngest Environaut and the team's embodiment of the "Ocean." Indeed there is not much that Roger loves better than the sea; whether he's surfing at a semi-professional level or working as a lifeguard, he's happiest in or near the ocean. He's an aspiring actor and model as well; typically his favorite thing to model, as you might guess, is swimsuits. Roger would like to be a movie star, but his life as a hero may keep him performing on a very different stage. Roger skipped a grade in school and is almost as intelligent, in his own way, as his best friend and the Environauts' leader, Lucky Vega, a.k.a. Lucky Star himself. Roger is the person that Lucky loves and trusts the most (except for Lucky's lady love, Professor Elise Hall) and is the second in command of the team in spite of being the youngest. Taking the lead is a role to which Roger has long been accustomed; in his very dysfunctional family he was always running interference between his alcoholic mother and big brother Trey and their emotionally withholding father. Roger and Trey tease each other back and forth, but an unbreakable bond of love runs through their relationship and extends to Roger's interactions with the team; Aquarius is the emotional "glue" that holds the Environauts together. Perhaps because of his home life, Roger has always been romantically attracted to girls who are different from his family: black girls, Latin and Asian girls, girls of every type but blonde and Caucasian. His greatest love will not even be from Earth: Nerelle, the ocean-exploring alien lass who is directly responsible for the origin of the Environauts!
Aquarius has the power to transform himself into a body of living liquid and perform a variety of water-related power stunts. He can become waves and sprays of water that can hit with the force of most powerful waves that surfers ride, or the discharge of the strongest fire hose. He can envelop a foe in his own liquid body or use his body to protect one of his partners from falling or being thrown. Perhaps his coolest ability is the power to control his own surface tension. Aquarius can pass through another body of water without dissolving into it, grab and hold onto something while he is liquid, or flow up and down walls and across ceilings. He can also assimilate moisture from the atmosphere or an outside source if he needs to replenish himself. When Aquarius is on the job, the surf is up and the bad guys are sure to go down.
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SKY HIGH WITH CIRRUS
With a Webcomic version of The Adventures of Lucky Vega now in thumbnailing, I decided it was time to have a set of final master drawings of the lead characters of The Environauts, both as they will appear when they acquire their super-powers and become Earth's most awesome adventurers, and as they'll appear in the prequel. These model sheets are in the process of coloring right now, but I'm continuing a preview of them here.
The powers of the Environauts reflect the spheres of the natural environment through which life has evolved (or will evolve as man advances), from Ocean to Land to Sky to Space.
Warren "Trey" Blaisdell III, the sexy CIRRUS, is the "sky" character. Trey, the oldest of the four friends, is the classic "reformed bad boy," a once wayward youth with a heart of gold. A recovering alcoholic and drug addict who's done prison time for possession and sale of illegal narcotics, Trey is the member of the Environauts who feels as though he has the most to prove to the world, and to his friends. He's also been by far the most sexually active of the lot; by his own reckoning he has bedded every girl he's met since he was 14. His adventures in the circle of Lucky Vega will bring him to the one girl that he'll want for life--if he can convince himself that he deserves her.
Cirrus possesses the power to become a living body of water vapor and charged particles, a human storm system who can shape himself into fog, invisible water vapor, a thunderstorm, freezing rain and hail, gale-force winds, even a small tornado. He can generate lightning at will and has been known to threaten to show his opponents "what ball lightning tastes like". The most aggressive member of the team and the one least patient with fools and authoritarians, Cirrus is the one that the other Environauts are most likely to have to hold back for the good of everyone. To his credit, Trey is unswervingly loyal and would unhesitatingly lay down his life for the others, especially his little brother Roger (Aquarius), whom he calls "the Squirt". Though he is a loose cannon, Cirrus always has everyone's back.
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Friday, May 10, 2013
SKETCHED IN STONE
With a Webcomic version of The Adventures of Lucky Vega now in thumbnailing, I decided it was time to have a set of final master drawings of the lead characters of The Environauts, both as they will appear when they acquire their super-powers and become Earth's most awesome adventurers, and as they'll appear in the prequel. For this and the next three posts we'll see the official model sheets for the Nauts. These model sheets are in the process of coloring right now, but I'm giving them a preview here.
The powers of the Environauts reflect the spheres of the natural environment through which life has evolved (or will evolve as man advances), from Ocean to Land to Sky to Space.
Biracial Illinois native Lionel Marshall, the stupendous STONE, is the "Land" character, both the super-strength member and the gay member in the group. Lionel's African-American mother is a physician; his Irish-American father is a University Dean. Lionel started out as just black; I've evolved him in this way as a response to the growth and change in my own family and to what's happening in American society in general. America is turning varied shades of "brown" before our eyes, a fascinating process to watch. Lionel is a prep-school graduate and a college boxing champion whose romantic life hooks him up with at least two other major characters: hardbody martial-arts expert Travis Roykirk, who becomes the super-hero World Champion; and super-powerful time traveler Prince Declan Draco, a.k.a. Draco Rex.
Belying cultural expectations and assumptions about large, physically intimidating black men, Lionel, an English major in college, is the most urbane, erudite, articulate, and cultured of the Environauts, and is the appointed spokesman and media representative of the team. But as noted above, the voice of the Nauts is also the muscle of the Nauts. In his super-powered role as the Stone, Lionel can become a body of indestructible, super-strong living marble. Imagine a certain Russian mutant in another comics universe, but in marble instead of steel. Strong enough to lift 85 to 90 tons, invulnerable enough to resist heavy artillery, and skilled in hand-to-hand combat, the Stone is one of the most formidable members of the Quantum cast.
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Tuesday, April 23, 2013
BEYOND THE SEA
Since our last post I’ve gotten a couple of interesting responses to our maritime marvel, Seastorm. His costume--what there is of it and the way it’s cut--seems to have raised a couple of eyebrows among my mates over at Facebook. Now it’s time to learn some more about how this awesome ocean-goer came to be. Take a deep breath and let’s jump in...
I think I’ve mentioned in prior posts that I sometimes look outside of comic books for ideas; for example, to film, books, magazines, music--and television. It is to cable TV that I owe the starting point for the origin of Seastorm. A while ago, I think it was on Animal Planet, there was a fictionalized “documentary” about the natural history of mermaids. It was called Mermaids: The Body Found, and it expounds on something called “the Aquatic Ape Theory”. This theory--unsubstantiated, to be sure, but incredibly fascinating to think about--contends that at some point in Earth’s natural history a group of pre-human apes that lived near the sea began to gravitate back to the oceans and, over the eons, were naturally selected for a completely aquatic life! This, then, is the actual origin of what we call mermaids. According to the fictional account on the show, what humans have seen and mythologized as people who were fish from the waist down was actually a race of beings who were more like dolphins from the waist down. (And don’t tell me you don’t know dolphins aren’t fish. Come on, you’re smarter than that.) The way this theory was presented and illustrated in the show got the engines in the ship of my mind charged up to full power. Watching this show I couldn’t help but think, I have GOT to find some use for THIS! And as it occurred to me that I hadn’t yet perfected my own oceanic hero, I naturally looked in the direction of this concept.
What it comes down to is something a bit like the first act of the movie 2001: A Space Odyssey, except with prehistoric “aquatic apes” instead of land-dwelling primates. And in place of the mind-stretching Monolith, Earth’s oceans all those millions of years ago became the home of something called a Farwanderer.
The Farwanderers are among the most mysterious beings in the universe. They are either completely noncorporeal, or they are noncorporeal life in artificial, semi-organic host forms. Whatever they are, they are ancient beyond imagining. They teleport themselves across interstellar space seeking out planets containing only pre-sentient life. Once they find such a planet, they set about raising the consciousness and directing the evolution of the highest existing life form. The Farwanderer that came to Earth chose to work on the aquatic apes.
Once in Earth’s oceans, the Farwanderer itself took the form of an immense, whale-like cybernetic organism, kind of a cross between a Grey Whale and the submarine Nautilus. And as the aquatic apes evolved, losing their legs and developing a lower anatomy resembling that of a dolphin while becoming more human-like from the waist up, they lived under the guidance of the Farwanderer, which gradually enhanced their intelligence. They created a civilization for themselves in the sea--but not one like what you see in Sub-Mariner and Aquaman stories. It bothers me to see undersea civilizations in comic books where you can stand up and walk around or use furniture and utensils on the ocean floor as if you were still on land, and drapes and fabrics hang as if they were in air instead of water, and so forth. I have an understanding with myself that if I have beings who live underwater it’s going to be more natural and logical than that, and it’s not going to work that way. But I’m getting off track here. The point is that these beings, whom we’ll call Cetusians for want of a better name, have a civilization in the ocean that is older than any civilization on land and even more advanced than our own.
The Cetusians are without aggression beyond self-defense and have no interest in dominating nature or the planet. They have only intelligence and curiosity. With the help of the Farwanderer, they have learned to project their minds out of the ocean to explore both the far reaches of land and the depths of outer space. The Farwanderer has shown them planets and parts of the universe that humans have not yet imagined. And at times the Farwanderer has allowed some of them to take human form and move discreetly, secretly, among our kind to learn about us in person. There have been humans throughout history who have unknowingly met and been acquainted with Cetusian explorers.
And this is all very well and good, as you can surmise--until something happens. What happens is the story to which so much of the Quantum Comics Universe links up: the origin of the Environauts. The invasion of the Ardemian Rief Clan threatens both the surface and the oceans of Earth until Lucky Vega, a.k.a. Lucky Star, and his friends repel the aliens. But in the wake of the danger, the Farwanderer is disturbed. Advanced as they are, the peaceful and pacifistic Cetusians would have been subjugated by the Rief if they had been discovered. What if another such threat should arise and this time not even the Environauts could see it off? Something, the Farwanderer reasons, must be done. The Cetusians need a protector, but the Farwanderer is not willing to try to change the Cetusians’ nature to produce one. It wants its proteges in Earth’s oceans to remain as they are. Fortunately, the Farwanderer has other options.
In its travels, the Farwanderer has had occasion to study--discreetly--those humans who have ventured into the sea. And sometimes it has come upon scenes of disaster where the sea has claimed human lives. In its curiosity the Farwanderer has seen fit to collect samples of the DNA of humans who have perished this way, and store them away for study. So it is that when it decides to create a champion for the Cetusians, the Farwanderer reaches into its store of human genomes and re-creates a human who lost his life in the depths. It alters the subject and endows him with mighty powers--and creates a being who will be known as Seastorm!
The reconstruction is not perfect. The Farwanderer’s creation has the now superhumanly empowered body of a human who died at sea, but the memories are badly corrupted and almost gone. What Seastorm knows is that he is the creation of the Farwanderer and that he is the friend and protector of the Cetusians, the defender of Earth’s oceans, and the wielder of the powers of the sea and the tempest. (Our last post includes the full rundown of his powers.) When he tries to remember anything more about himself, he recovers only vague memories of a life on land, and of a name: Jonas. As you can tell from the way Seastorm is outfitted, the Farwanderer is not impressed with human taboos about the body. Jonas shares Wild Jon’s aversion to excess clothing.
Nevertheless, everyone who encounters Seastorm--including the Environauts themselves, with whom he soon crosses paths--is duly impressed with him! Whatever he’s wearing (or not wearing), this is a guy to be reckoned with. Defy him at your peril!
Who was Jonas? Where did he come from? What was he doing at sea and how did he perish? Is there anything of his life remaining on land? Is there anyone alive who would even remember him? Indeed, how long ago did he even live, and to what part of human history did he belong? The answer is...I honestly don’t know yet; this is brand new material that will take a while to work itself out. But I wanted to get it at least to the state I’ve described above because the idea has really taken hold and I wanted it officially worked out in some manner. What I’ve determined so far is that Jonas was gay and there was a man he loved and lost. Whether he’s alive now or where he is, remains to be seen. But it appears that Jonas/Seastorm is going to have one thing in common with the other aquatic heroes before him: he’s going to be pulled in two different directions, devoted to the sea and the Cetusians and the Farwanderer, but always drawn to life on the land. And sometimes those two different callings will be in conflict. (Indeed the way he dresses--or doesn’t dress--is likely to be a conflict in itself!) All of which makes this pelagic powerhouse another fascinating addition to the Quantum cast. As Herman Melville wrote: “There is one knows not what sweet mystery about this sea, whose gently awful stirrings seem to speak of some hidden soul beneath.”
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Tuesday, April 16, 2013
THE PERFECT SEASTORM
Here’s another one of those characters without which a cast of comic-book heroes is not complete. You’ve got to have the sea-going, aquatic hero, the champion of the ocean. For the Quantum Comics Universe, that character is more than just a tempest in a teapot. He’s a full-on Seastorm.
For the excitingly enigmatic Seastorm, I wanted a character who would be a match for a certain well-known Avenging Son. That character’s theme song from an old animated TV series that was my first attraction to comic books still gives me a tingle whenever I remember it: “Stronger than a whale, he can swim anywhere./He can breathe underwater and go flying through the air...!” So, for my Seastorm, I wanted a character who would be the successor of that Prince of Atlantis--but of course he had to be a distinctly “J.A. Fludd” creation. I thought I had the character exactly right for a while, but just in the last few days I came up with a better approach to him than I originally had, and I took down the initial concept and did a complete rebuild from, shall we say, the shoreline up.
So, Seastorm is stronger than a whale and can breathe anywhere, and yes, he can breathe underwater and go flying through the air. But his powers go way beyond that. The man otherwise known only as Jonas is strong enough to give a serious battle to the strongest Quantum heroes like the Stone and the Satellite, even the Bearcat. He can resist the pressures and temperatures of the most extreme ocean environments, and indeed “swim anywhere” there is water enough to swim through. He can see underwater at any depth. His lean and perfectly sculpted body extracts oxygen directly from the water into his bloodstream. But from here onward he gets even more awesome.
Jonas can control any fluid medium. Not just liquids--fluids. Scientifically, a liquid is “any substance having a consistency like that of water or oil.” A fluid is any substance that flows, which covers both liquids like water and gases like the air around us. Jonas’s powers cover liquids and fluids. In water, he can change, direct, accelerate, or slow down the movement of any current. He can actually alter the density and pressure of water to use it as a weapon. Imagine being swept up in an irresistible whirlpool, or dragged down to the ocean floor by an undersea vortex, or dashed against a reef by a super-powerful current. Seastorm can do that, and can also torpedo himself through water at super-speeds over great distances. On the surface of the ocean, he can summon a waterspout. On land, he can create vortexes, gales, or focused thunderstorm or typhoon effects. He can change water from liquid to vapor and back again with a thought. He can also lift himself into the air and fly as fast as an Air Force jet. With this and his strength, this is not a guy you want angry with you.
And then there are his other powers. Seastorm can communicate with all cetaceans--the family of marine mammals that includes whales, dolphins, and porpoises. They’re all his allies, meaning if you must battle Seastorm you may also have to contend with a posse of Orca whales who have his back. And there are other beings in the sea who are Seastorm’s friends and also under his protection. Who are they, and how did Jonas become their champion? If you think they’re the denizens of an “Atlantis” like the one ruled by that other Prince of the Deep...come back for the next Quantum Comics Blog where we’ll all “fathom” together the awesome origin of Seastorm. It’s 20,000 leagues above boring!
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Friday, March 29, 2013
HAIR OF THE DRAGON
Of late I’ve been thinking about the design of Draco Rex, whom you’ve met in previous posts. Specifically, I’ve been wondering about his hair. Should he wear it so short? Declan Draco comes from an ancient Celtic culture that was “boosted” into super-advanced intelligence and technology by the space-time-traveling Varons. Draco’s people possess power and knowledge that we do not, but in certain ways they’ve kept true to their roots. They’ve retained their archaic English speech pattern, and while they’ve shed the supernatural beliefs of their “Goddess” religion, they still characterize the physical creative forces of the universe as female. I wondered, being the warrior Prince of such a culture, would he really wear his hair short when it would probably be the custom for men to wear it longer, perhaps down to the shoulders? So I did a little experiment to see how it would look, just a quick drawing in the sketchbook. I admit I didn’t even reference the face with his master drawing; I just whipped out the old pencil and went at it. For that matter I didn’t even bother with his costume; that wasn’t my interest here, only the locks. Not a bad result for a first pass, I should think.
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Thursday, March 7, 2013
VILLAINY ASCENDANT!
Professor
Elise Hall never revealed the truth about the death of her fiance,
Graeme Grimstead. At the urging of his uncle, Nigel Hewitt, she
never spoke up about the alien Quantum Prism with which he had built
his high-tech global empire and become one of the richest, most
powerful men on Earth. Too many people could be hurt, said Nigel,
and too many people’s livelihoods lost. So Elise kept her silence
about how the very power that made Graeme a titan had destroyed him,
and how in trying to help him she had hastened his destruction. That
way, no one including Elise knew that Graeme wasn’t really gone.
Nigel
had found his nephew’s dissipating form nearly flickering out of
existence in the wreckage of the lab, and had helped him get into an
undamaged containment suit. In secret, the two of them had begun to
rebuild Graeme’s work. They had learned that the Quantum Prism had
not been destroyed in the lab explosion, but that it was shifting
randomly across the world. If they could learn to predict its
appearances, they might recover it, and Graeme might yet have a
chance to re-solidify both himself and his power. But this time
Graeme would leave Elise out of it. He wouldn’t burden her with
the fear of failing again, and possibly losing him forever. Instead
he charged his uncle with the responsibility of watching over her and
reporting back on everything she did.
What
Elise did was to take a sabbatical from her faculty post at
California Coast University. At CCU her favorite pupil was the son
of another of the University’s benefactors. Lorenzo “Lucky”
Vega’s father was the great Esteban Vega, the most wealthy and
powerful computer tycoon in the world except for Graeme, and a man of
vast and far-reaching scientific vision. Lucky himself was every bit
his father’s son, widely touted as the most brilliant living
American under 30. The Mexican-American youth was also a stunningly
handsome male beauty--and hopelessly in love with his theoretical
physics teacher. Elise had always been touched by her genius pupil
and his silent but obvious adoration of her. She had remarked to
Graeme how Lucky would sit in her class, watching her with “puppy
dog eyes” while showing a breathtaking facility for all things
scientific. On the day she left CCU, Lucky had sadly helped her
empty her office. Before she climbed into her car and drove away,
she kissed him on the cheek and told him, “Some day, Lucky, you’re
going to make some girl very, very happy.” She didn’t see the
heartbreak and despair on the young boy’s face as she left the
campus, perhaps never to see him again.
But
fate had other things in store for Lucky Vega and Elise Hall. After
Lucky’s father died and he graduated, Earth was invaded from space
by the Rief Clan of the planet Ardemius. Their alien biotechnology
accidentally changed Lucky and his three closest friends into the super-powered Environauts, world-saving champions of science. And
when the Environauts, having saved Earth for the first (but hardly
the last) time, were celebrated at the United Nations in New York,
Elise pulled some strings with influential people she’d met during
her courtship with Graeme to get herself invited. During the party,
Elise reintroduced herself to the admiring young student who had made
her the proudest Professor in the world. But this time, the
boundaries of teacher and pupil and that of an engaged woman and a
younger man were no longer there. This time Elise was free to start
seeing Lucky as something more than the brilliant boy with the puppy
dog eyes. What she didn’t know was that other eyes were on her.
Nigel was still watching--and still reporting back to his nephew.
And Graeme Grimstead didn’t like what he was hearing.

However,
Graeme had a plan already in place, and the young Lucky Star was
unwittingly a part of it. Graeme had learned that the Quantum Prism
projected invisible lines of force across the surface of Earth, and
where those lines randomly intersected was where the Prism would
appear. He had constructed a device to track the shifting and
crossing of the lines and anticipate the alien object’s movements.
All that it needed was a power source strong enough to boost its
efficiency--and the powers of a given young hero would serve his
needs perfectly. Using a magnetic field inducing technology, Graeme
attacked Lucky and interfered with his powers to capture him. Then,
he stripped the boy nearly naked and shackled him into a device that
would use Lucky’s powers as a battery for the Prism-tracking
device. Once Lucky was his captive, reduced to bondage for the use
of his powers, Graeme had Nigel bring Elise to him.
Elise
was shocked that her fiance still lived--but greater than her shock
was her horror at what he was doing to brave young Lucky! She
realized for the first time that the man she had thought she loved
was a misanthropic, paranoid villain as he seethed with hatred of all
humanity. She saw Graeme for who he really was as he continued to
covet the very thing that had made twisted him with evil. “The
Quantum Prism is my responsibility!” Graeme ranted. “Only I have
the vision to use it as it must be used! The world is filthy,
unfeeling, treacherous, a place that makes monsters! Can you imagine
such power in the hands of a madman or a tyrant?”
Lucky
and Elise were helpless against Graeme as he tracked the Quantum
Prism to, of all places, a country club in Lake Tahoe, Nevada.
Lucky’s partners, Aquarius, Cirrus, and the Stone, however, were
not
so helpless. They traced Lucky’s discarded costume with an
emergency signal that the nanotechnology in the Environauts suits is
programmed to give off if a suit is separated from its wearer, on a
frequency that only the suits know, which can’t be jammed by an
outside party. At once, the three remaining Nauts showed up in Lake
Tahoe, angry at the abduction of their leader, and the battle was on.
Graeme claimed his prize and relished his triumph--until he faced an
enraged Lucky, who was justifiably livid over being abducted and
used! In a moment of fury and loathing, Lucky lashed out and
destroyed the Quantum Prism in Grimstead’s hand, causing both a
rupture in Grimstead’s containment suit and a momentary spacetime
vortex that almost engulfed the country club golf course! When all
died down, it seemed that Grimstead was truly gone--but the
appearance was short-lived: for the madman’s containment suits
have programming of their own. The one in which he was housed at the
moment of his mixed victory and defeat transmitted Grimstead into
another suit at another location. From this unknown place, Grimstead
transmitted a dire warning to his new foes: “You have taken from
me my greatest power, with which I would have remade this wretched
world. For that, from this moment onward, the four of you are all
marked men. It is not a question of whether I’m going to destroy
you--only how, and when. Watch your backs, Environauts--especially
you, ‘Lucky Star”--and beware of Graeme Grimstead!”
So
begins the greatest and most dangerous personal enmity of all time:
the ongoing clash between the valiant Environauts and the deadly
Graeme Grimstead, on which the fate of the world may rest. This
first battle leaves the lines drawn and the hostilities declared, but
it also marks the beginning of the lifelong romance of Lucky Vega and
Elise Hall, which serves as more fuel for Grimstead’s hatred. Not
only has Lucky destroyed the Quantum Prism, this “upstart boy” is
now sharing his bed with the only woman--indeed, the only thing
besides the Prism--that Graeme has ever loved. From this point on,
Graeme Grimstead will live for two things. The vile and greedy world
that destroyed his mother and buries the masses in the poverty that
made his father a monster must be first punished, then transformed.
And most of all...Lucky
Vega must be crushed and the Environauts must die!

And
Graeme may yet have the power to do just that: For while his Prism
is gone, his immense wealth remains in every part of the world. With
that wealth comes immense power, the ability to buy himself a
country to use as a power base from which he cannot be removed and a
platform from which he and his super-technology can threaten the rest
of humanity at will. For the Environauts, Graeme Grimstead will be
the nightmare that never ends. But those are all stories for another
time.
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